EPIC Sports Table

The Sports Table at EPIC is a popular large scale installation at the museum, allowing visitors to explore the influence of the Irish diaspora on sports around the world.

Client

EPIC The Irish Emigration Museum

Role

UX Design, UI Design

Overview

Refreshing an interactive installation

Challenge

With the original experience having been built around 8 years previously, EPIC were looking to refresh the UX/UI for a more contemporary feel.

Solution

The solution was to rethink the layout relationship between point of interaction and triggered content, affording fresh visuals and interaction while maintaining the existing asset library.

Role

UX Design, UI Design

Discover

Reviewing existing interface

Audit

The existing user interface had begun to feel visually dated, and didn't maximise the screen real estate available for content.

Replacement of end-of-life hardware also meant collaborating with developers and hardware specialists on a reworked design approach compatible with a new system.

Define

Defining user flows

Interaction Model Diagram

First steps included collaborating with a developer on establishing the user flows which would form a basis for further interaction design.

Ideate

Developing design direction

Sketches & Low Fidelity Mock-Up

Idea generation began with research into existing carousel-based design patterns, from which initial sketches were developed.

A breakthrough came in the idea to treat the carousel imagery as thumbnails, with triggered content displayed independently to maximise scale.

Design Proposal

Having worked initial mid-fidelity prototypes up further in discussion with developers regarding CMS integration, this version was presented to key stakeholders to propose this approach as a solution to client requirements.

Prototype

Working up to higher fidelity

Having established buy-in from the client, the next phase worked up higher-fidelity visuals for testing at scale on hardware.

High-Fidelity Mockup

The design system of the existing experience, based on wider museum guidelines, was maintained, with new components added where beneficial for prompting interactions.

Additional visual elements (such as gradients) took cues from emerging design languages for a contemporary feel.

Developer Hand-Off

Given the experience was to be rebuilt for new hardware specifications, the agreed UI was prepped for hand-off to developers, to be rebuilt in Unity.

Test

User testing

Testing Prototypes

Iterations of the experience were regularly tested with museum staff members to ensure a seamless and intuitive user experience.

Implement

Final delivery

The experience now welcomes 400,000 visitors per year.

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